Each world has its own setting and color scheme, and they are all absolutely gorgeous. As you began to explore your new surroundings, you discover Earth is actually one of four worlds that has had a chunk mysteriously torn up and moved, and these four chunks are connected to each other. The story begins with your character being unexpectedly teleported to a strange place called Hunrath, a small Arizona town that has somehow been transported to the surface of an alien planet. It’s also immensely helped by the lighting and model detail the Unreal Engine allows, ensuring that Obduction only feels faithful to its predecessors, not dated by them. It’s a scavenger hunt, albeit sometimes a simple one. In true Myst fashion, it presents me with a problem-often a locked door or a blocked path-and asks me to find a way to proceed using clues I’ve probably already come across without realizing it. Obduction feels like a Myst game, which is to be expected from Cyan Inc, creator of Myst and its sequel Riven.
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